Tools - Alien Pet
Old school Swatch Watches
> "; else return ''; } function eatpoop() { if (poop == false) { document.ctrform.phood.selectedIndex = 0; stat(Stat[2]); } if (poop == true) { ID(true); eatpoopie(); } } function eatpoopie() { poop = false; eat(false,'<>'); aniID = setTimeout("Animate(false,'<(�o>)>')",750); if (sick == false) setTimeout("befect()",4000); } var pasto,healthy,eaty='<(�o�)>',eati='<(�-�)>',eaty2; function eat(health,pasti) { healthy = health; pasto = pasti; if (sick == true) { eaty = '<(�o�)>'; eaty2 = '<(�o)>'; eati = '<(�-�)>'; } else { eaty = '<(�o�)>'; eaty2 = '<(�o)>'; eati = '<(�-�)>'; } Animate(false,eati +' '+ pasto); aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150); aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300); aniID = setTimeout("Animate(false,eaty + pasto)",450); aniID = setTimeout("Animate(false,eaty2+ pasto)",600); setTimeout("phood(healthy)",650); } function pheed(antipasto) { if (antipasto == 0) eat(true,'o>'); else if (antipasto == 1) eat(true,'�'); else if (antipasto == 1) eat(true,'9'); else if (antipasto == 2) eatpoop(); } function takeone() { ID(true); Animate(false,'<(���)>'); aniID = setTimeout("Animate(false,'<(>_<)>')",500); aniID = setTimeout("Animate(false,'<(���)>')",1300); aniID = setTimeout("Animate(false,'<(>_<)>')",2600); aniID = setTimeout("Animate(false,normguy)",4800); setTimeout("infekt()",4799); setTimeout("poop = true",4799); full = 0; } function cleancage() { if (poop == false) stat(Stat[2]); if (poop == true) { poop = false; Animate(false,normguy); stat(Stat[1]); clearTimeout(sickID); ickcount = 0; } } function tLiphe() { normguy = '<(�-�)>'; poop = false; clearTimeout(sickID); clearTimeout(illID); clearTimeout(indID); ID(true); sick = false; full = 0; l = 1; i = 0; aniID = setTimeout("Animate(false,normguy)",1); statID = setTimeout("stat(Stat[4])",1); barzies(0); bruised = 0; poked = false; alive = false; } var oldstats, ick = ''; function stat(stats) { ick = ''; oldstats = stats; if (sick == true) ick = '[sick] '; document.ctrform.ctrstatus.value = ick + oldstats; } var j; function smite() { if (sick == false) normguy = '<(<�>_<�>)>'; ID(true); statID = setTimeout("stat(Stat[3])",10); aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10); liveID = setTimeout("livewill(num[0])",20); aniID = setTimeout("Animate(false,normguy)",1300); statID = setTimeout("stat(mood[1])",1300); } var full = 0; function phood(salubrious) { if (sick == false) normguy = '<(^_^)> '; ID(true); full++; if (salubrious == true) livewill(num[1]); aniID = setTimeout("Animate(false,eaty)",200); aniID = setTimeout("Animate(false,eati)",700); aniID = setTimeout("Animate(false,eaty)",1200); aniID = setTimeout("Animate(false,eati)",1700); aniID = setTimeout("Animate(false,eaty)",2200); aniID = setTimeout("Animate(false,eati)",2700); aniID = setTimeout("Animate(false,normguy)",3200); if (full == 3) setTimeout("takeone()",6000); if (full >= 3) full = 0; } var sick = false, ickcount = 0; function infekt() { ickcount++; if (ickcount != 2) sickID = setTimeout("infekt()",30000); if (ickcount == 2) befect(); } function befect() { sick = true; setTimeout("stat(Stat[5])",500); ickcount = 0; besick(); normguy = '<(�_�)>'; } function besick() { livewill(num[0]); Animate(false,normguy); if (sick == true) illID = setTimeout("besick()",2000); } function dnfekt() { if (sick == false) stat(Stat[7]); if (sick == true) { if (poop == false) clearTimeout(sickID); normguy = ' <(^_^)>'; eat(false,'�'); sick = false; setTimeout("stat(Stat[6])",4000); ickcount = 0; if (poop == true) infekt(); } } function scratchyscratchy() { normguy = '<(^_^)>'; ID(true); statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710); aniID = setTimeout("Animate(false,' ; p')",200); aniID = setTimeout("Animate(false,' � P�')",800); aniID = setTimeout("Animate(false,' � p �')",1400); aniID = setTimeout("Animate(false,' � P��')",2000); aniID = setTimeout("Animate(false,' � p ��')",2600); aniID = setTimeout("Animate(false,' � P���')",3400); aniID = setTimeout("Animate(false,' � p ���')",4200); aniID = setTimeout("Animate(false,' � P ����')",5000); aniID = setTimeout("Animate(false,' : P�')",5600); aniID = setTimeout("Animate(false,normguy)",6600); statID = setTimeout("stat(mood[0])",6600); liveID = setTimeout("livewill(num[1])",6600); } function sleep() { normguy = '<(^_^)>'; ID(true); statID = setTimeout("stat(Stat[9] +'(zZzZzzzZZ)')",710); aniID = setTimeout("Animate(false,' (-_-)zzzzzzz')",200); aniID = setTimeout("Animate(false,' (-_-)zzzzzz')",800); aniID = setTimeout("Animate(false,'(-_-)zzz')",1400); aniID = setTimeout("Animate(false,' (-_-)zzzzz')",2000); aniID = setTimeout("Animate(false,' (-_-)zz')",2600); aniID = setTimeout("Animate(false,' (-_-)zzzzz')",3400); aniID = setTimeout("Animate(false,'(-_-)zzzzz')",4200); aniID = setTimeout("Animate(false,' (-_-)zzz')",5000); aniID = setTimeout("Animate(false,' (-_-)zzzz')",5600); aniID = setTimeout("Animate(false,normguy)",6600); statID = setTimeout("stat(mood[0])",6600); liveID = setTimeout("livewill(num[1])",6600); } function change() { normguy = '=^)'; } function rub() { normguy = '<(^_^)>'; ID(true); statID = setTimeout("stat(Stat[8] +'(rub rub)')",710); aniID = setTimeout("Animate(false,' (-_0)')",200); aniID = setTimeout("Animate(false,' (0_-)')",800); aniID = setTimeout("Animate(false,' (-_0)')",1400); aniID = setTimeout("Animate(false,' (0_-)')",2000); aniID = setTimeout("Animate(false,' (-_0)')",2600); aniID = setTimeout("Animate(false,' (0_-)')",3400); aniID = setTimeout("Animate(false,' (-_0)')",4200); aniID = setTimeout("Animate(false,' (0_-)')",5000); aniID = setTimeout("Animate(false,' (-_0)')",5600); aniID = setTimeout("Animate(false,normguy)",6600); statID = setTimeout("stat(mood[0])",6600); liveID = setTimeout("livewill(num[1])",6600); } var bruised = 0, poked = false; function poke() { if (bruised >= 7) { normguy='o_*'; aniID = setTimeout("Animate(false,'(O_-)')",1); liveID = setTimeout("livewill(num[0])",1); if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10); aniID = setTimeout("Animate(false,normguy)",300); poked = true; } if (bruised < 7) { bruised++; normguy = '<(^_^)>' aniID = setTimeout("Animate(false,' <(^o^)>')",1); liveID = setTimeout("livewill(num[1])",1); statID = setTimeout("stat('ohhya...')",10); aniID = setTimeout("Animate(false,normguy)",300); } } // End -->
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Date: 03/05/24

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